Stats

Summary
There are a total of five different statistics trainable by the player. These are strength, endurance, fitness, speed, and accuracy. Each stat provides a different type of buff, the power of that buff depending on how levelled it is.

Strength - Increases the damage output you can do. If this stat is trained enough, you can start one-shotting people who have significantly lower endurance than your strength.

Endurance - Increases the amount of damage you can take. If this stat is trained enough, you can start shrugging off hits from people who have significantly lower strength than your endurance like they are nothing.

Fitness - Increases the speed in which your stamina regenerates. If this stat is trained enough, you can ignore the stamina drain of blocking to some extent and punch for longer periods of time.

Speed - Increases your punching speed. If this stat is trained enough, you can throw punches extremely quickly and outdamage your enemy, assuming you have similar strength to them. It is advised that you have good fitness before you get high speed, as higher speed means that you will expend stamina quicker.

Accuracy - Increases your chances of landing critical hits and reduces your chances of landing poor hits. If this stat is trained enough, the only hits that you will land are hard hits and critical hits. It is advised that you do not train this stat until you hit 500 strength, as the buffs you receive from training earlier than this point is not that impactful.

Strength
Strength is the fundamental stat for being able to hit extremely hard. Strength can be trained at the mats, the weights, or the ropes. Every level you gain in this stat increases your damage by 1%. This means that at 100 strength, you deal 2 times the damage as usual, at 200, 3 times, and so on so forth.

Training

 * Mats and weights have the same training efficiency. It does not matter which one you use.
 * Ropes are 1.5-2x more efficient than using mats and weights. However, it requires more input to train.

One Shotting
One shotting is the ability to take your enemy down with one hit. You require large amounts of strength to pull this off.


 * You can start one shotting other players with an uppercut if you have at least 300-400 strength and your enemy has 3x lower endurance than your strength.
 * You can start one shotting other players with jabs if you have at least 1100 strength and your enemy has 15x lower endurance than your strength.

Endurance
Endurance is the fundamental stat for being able to tank lots of damage. Endurance can only be trained through sparring. You winning or losing does not affect how much endurance you gain. Every level you gain in this stat increases your health by 1%. This means that at 100 endurance, you have 2 times the health of someone with 1 endurance, at 200, 3 times, and so forth.

Training

 * Endurance can only be trained by sparring with other users, winning in brawl, or participating in tournaments.

Fitness
Fitness is the fundamental stat for being able to hit others for a long time without getting exhausted. Fitness can be trained through treadmills or the pools. The description for fitness is incorrect in the statistics page, and for every level of fitness, you gain slightly more stamina back every second. It is unknown how much quicker someone's regeneration is per level. Fitness is not mandatory to be high for you to succeed, but having high fitness is an extremely useful perk and will help you a lot.

Training

 * Fitness can be trained at the pool and at the treadmill. The pool is 1.5x more efficient than the treadmill but requires more input.

Infinite Punching

Infinite punching is the ability to spam punch without you running out of stamina. This is caused simply by the fact that you regenerate more stamina than you use.


 * You require an unknown amount (at most 880) of fitness to perform infinite jabs.
 * You require an unknown amount (between 1300 and 2000) of fitness to perform infinite hooks.
 * You require an unknown amount (at least 2600) to perform infinite uppercuts. Nobody, not even the person with the most fitness, Zaryonyx, with his massive 2000 fitness, is capable of pulling of this feat.

Speed
Speed is the fundamental stat for being able to hit others in succession quicker. Speed can be trained through the trampoline or punching bags. Every level increases your punch speed by 0.5%. This means that at 100 speed, you punch 50% faster, at 200, 100% faster, and so forth. '''Speed is capped at 600 and cannot be trained further. Also, do note that at incredibly high speeds, it becomes harder and harder to hit.'''

Training

 * The punching bags and the trampoline has similar efficiency. It does not matter which one you use.
 * However, avoid the most right trampoline, as you may glitch through the floor.

Accuracy
Accuracy is the fundamental stat for being able to land critical hits more often. Accuracy can be trained through punching the training dummies. It is unknown how much more likely you are to hit critical hits per level. '''Accuracy is not very important until you hit approximately 500 strength. Its benefits are too little to be viable at any strength lower than that, and therefore, you are better off training other stats.'''

Training

 * Accuracy can only be trained via punching the dummies.

Tips

 * Some training options are better than others. For example, ropes are significantly harder to use compared to weights and ropes but allow you to train quicker.
 * Use the /e dance2 glitch if you want to use treadmills more easily.
 * It is recommended that you main stats after your other stats are strong enough. It is better to have 250 strength and 250 endurance than pure 500 strength and 1 endurance.
 * If possible, always use shakes while training. Not using shakes and training will dramatically decrease how fast you train.
 * Stat coaches in this game aren't that helpful. It's best that you ask more experienced players on which stat you should work on.

Trivia

 * The accuracy training dummies used to be used for training speed in an earlier version of the game.
 * Treadmills did not have conveyers in an earlier version of the game.